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dc.contributor.authorKaragözler, Çağlayan
dc.contributor.authorKaragözler, Didem Dönmez
dc.date.accessioned2023-01-31T14:04:50Z
dc.date.available2023-01-31T14:04:50Z
dc.date.issued2021en_US
dc.identifier.citationKaragözler, Ç., & Karagözler, D. D. (2021). VR and AR in teaching 3D environment design for video games doi:10.1007/978-3-030-65060-5_19 Retrieved from www.scopus.comen_US
dc.identifier.issn2661-8184
dc.identifier.urihttps://doi.org/10.1007/978-3-030-65060-5_19
dc.identifier.urihttps://hdl.handle.net/20.500.12294/3230
dc.description.abstractVR (Virtual Reality) and AR (Augmented Reality) are two different technologies that bring alternative or projected realities to our life [1]. They allow us to imagine and simulate any non-real sense of space as if it were real [2]. When teaching 3D design, a common problem would be being forced to look at the design through a 2D screen trying to navigate around it. Especially to a person who is not a professional on the field [3]. In this research we aim to provide details on how VR and AR technologies can be useful to fill this gap and provide better cognition by simulating the feeling of the real space and thus, better and faster learning curve for 3D design students. The method of this research is both experimentation and observation. We started to use these technologies in numerous classes and, important results started to emerge as we observe the improvement on the student’s understanding of 3D space and geometry. The students’ impressions along with their ability to create 3D geometry are observed. There is a clear and a considerable gain in favor of students when it comes to understanding and visualizing 3D spaces for environmental design when experienced through a VR or AR device. This way, students gain a big benefit on understanding the basics of 3D space and they visualize their own ideas and creations better as they also gain better reference points to establish a basis for their design. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.en_US
dc.language.isoengen_US
dc.publisherSpringer Natureen_US
dc.relation.ispartofSpringer Series in Design and Innovationen_US
dc.identifier.doi10.1007/978-3-030-65060-5_19en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAugmented Realityen_US
dc.subjectEnvironment Designen_US
dc.subjectLectureen_US
dc.subjectVideo Gameen_US
dc.subjectVirtual Realityen_US
dc.titleVR and AR in Teaching 3D Environment Design for Video Gamesen_US
dc.typebookParten_US
dc.departmentMühendislik ve Mimarlık Fakültesi, İç Mimarlık Bölümüen_US
dc.authorid0000-0003-2210-5738en_US
dc.identifier.volume13en_US
dc.identifier.startpage233en_US
dc.identifier.endpage240en_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.institutionauthorKaragözler, Çağlayan
dc.institutionauthorKaragözler, Didem Dönmez
dc.authorscopusid57716268800en_US
dc.identifier.scopus2-s2.0-85130921793en_US


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